I started programming for one reason: I didn’t want to grind. The games I played were full of repetitive chores. The same quest, the same route, the same click a thousand times. So I wrote scripts that did it for me. Most of them were ugly. All of them worked, and I’ve never looked at repetitive work the same way since.
Today the grind looks different. An asbestos expert typing the same fiche field by field into a government portal. A cleaning company rebuilding its planning at seven in the morning because someone is sick. A finance team that can’t say where its numbers come from. The instinct hasn’t changed: watch how the work is done, find the part that shouldn’t be manual, and make it disappear.
Needit is the name I do that under.